Virtual Reality is evolving rapidly, but many experiences still leave a lot to be desired. In these talks, Carl Callewaert from Unity leads with an overview of VR tecnologies. Timoni West from Unity looks at the future of design – how interaction, visual, and UX design change when moving from a single screen to an entirely 3D world.
About Unity Technologies
Unity Technologies' creative platform offers tools and services to bring to life beautiful 2D, 3D, VR, and AR games and experiences across 25 different platforms including iOS, Android, Google Daydream, and Oculus Rift. A powerful graphics engine, fully-featured editor, and integrated services make it easier to create engaging content and lay the groundwork for ongoing success. Millions of creators around the globe, from large publishers and indie studios to aspiring filmmakers, artists, students, and VFX experts, use Unity to bring their visions to life. Unity is headquartered in San Francisco with offices across 14 countries. To learn more and discover the latest made with Unity experiences, please visit: https://unity3d.com/
Timoni leads design on Unity’s Labs team, focusing on the future of game development and creation tools in VR. Labs’ first project, EditorVR, was introduced at Vision Summit in February 2016. Before Unity, Timoni was SVP of Design at Alphaworks, and cofounder & creative director of Department of Design. She's also a mentor at the Upload Collective, advising new VR startups in the Bay area.
Carl finds his passion in supporting and teaching developers around the world. He has created AR and VR experiences for several serious game companies. His enthusiasm for 3D, VR/AR and gaming builds upon 10 years of production and evangelism experience. Prior to Unity, Carl worked for Autodesk Education and on a number of AAA and indie games.
